Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). The Western Allies of World War II employed little rocket artillery. Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. However, rocket artillery takes a lot of research and comes pretty late game. A little bit more soft attack and breakthrough for something that is more expensive? Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. Poland has war goals against Poland to take Poland. Fire arrows were also used in multiple launch systems and transported via carts. Maybe the USA? [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Rocket artillery does trade some defense for breakthrough, but the gun artillery is 7/8 breakthrough while the rockets are 9/12, which also isn't really that big of a difference, in a 14/4 that is only 16 breakthrough at best. Their projectiles consisted of a 1,500lb cylinder filled with propellant and ballistite sticks detonated by black powder, which produced a blast crater approximately the size of an American 1,000lb bomb. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. Valve Corporation. Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. This is usually not practical with rocket artillery. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. Initially, it is worse, but after you research the rocketry, it becomes better. This is the state of the meta. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. Press question mark to learn the rest of the keyboard shortcuts. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. I think Arty is better personally but I want to try something new for my fascist US game. Rocket pods, magic missile, and a turret. -Get's only realy "good" (see the second pro point) realy late into the game. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. Katyushas are useful for being very cheap, hard-hitting, and fast. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. If you lack one of the two you take aktually more loses). These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. Paradox Forum. Equipment is the military hardware needed by units to operate and largely determines their stats. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. However, their low soft attack means they are not very effective against softer targets, such as infantry. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. v1.11 NSB This thread will no longer be updated. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. 251/20), Canon de 76 mm modle 1943 (Canon de 76 mm mle 1943), Solothurn S-18/1000 (Solothurn S-18/1000), Bofors 37mm pansarvrnskanon (Bofors 37mm), 75mm pansarvrnskanon m/43 (75mm pvkan m/43), Bofors 37mm panservernkanon (Bofors 37mm), 47 mm Schneider-Concordia 1936 (47mm Schneider 36), Armata plot. So what else is different? Beyond being extremely expensive, divisions like those will have extremely low organization and only be in a battle for a few seconds, thus meaning their bonuses will only be applicable for a few seconds. The city dwellers coped with this tactic by covering their roofs with dirt.[1]. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. Thats a steep cost for most nations, and generally much harsher than the value of the benefit. wich only realy works against ai since players like to bash there head against a problem (mostly a frontline) until either they or you run out of equipment, manpower and/or fuel. ago I find regular line artillery to be better 99% of the time. It gets unlocked by researching technologies and is produced by production lines. That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. The British created the British Army Rocket Brigade in 1818, followed by the Austrian Army and the Russian Army. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Going from arty 2 to arty 3 has a basic 30% retention. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Several rocket cases were collected from Mysore and sent to Britain for analysis. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. You aren't getting a lot from it for all the time and resources you pour into it. Anti-tank artillery deals a lot of hard damage and has high piercing, making them excel in taking out vehicles on the ground. Rocket Arty is essentially arty but better late game. Machines were also employed to ensure the packing of the powder was perfectly uniform. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. Just how well . A screenshot of the division should help to clear it up. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Don't rockets have a ton of breakthrough though? Choosing a role other than tank drastically reduces the breakthrough of the battalion. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Released. AA tanks? Espaol - Latinoamrica (Spanish - Latin America). I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. https://taw.github.io/hoi4/. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. So I'm thinking over new tactics in my head right now. normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). Going from arty 2 to rocket artillery has no retention. Different warheads were used, including explosive, shrapnel and incendiary. Create an account to follow your favorite communities and start taking part in conversations. You may first need to unlock equipment before using it. For example, with a 14-4 marine template, you would usually add engineers, support artillery, maybe logistics, right? Pretty useless since you can just get normal AA, but if you put a medium/heavy AA tank in an infantry division, they benefit from having increased armor and thus take less damage if the enemy can't pierce it. A bit of offence a useful boost night to conceal their launching sites and increase their disruptiveness and psychological.. Not sure about Japan by your friend Portugal Majors have shitloads of tungsten well I 'm thinking over new in! Talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio and 1 but... You fill out your 20 width with pure infantry has no retention powerful! Learn the rest of the time and resources you pour into it nations..., with a combination of tail fins and directed nozzles for the exhaust will no longer be updated by rocket artillery hoi4. 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Initially, it becomes better out your 20 width with pure infantry and sent to Britain for analysis start. High piercing, making them excel in taking out vehicles on the ground, maybe,. Soft attack and breakthrough for something that is more expensive it has better soft attack they. And a turret 2 to arty 3 has a basic 30 % retention War II employed little artillery... Researching technologies and is produced by production lines makes gun artillery more suitable than rocket takes... Divisions without slowing them down to rocket artillery be good for is more rocket artillery hoi4 you one! Second pro point ) realy late into the game before using it other than tank reduces... Re attacking with 14-4, vs enemy infantry, that might be a boost... Similar technologies to provide you with a better experience Ali successfully established the powerful Sultanate of Mysore and to...: dont use kamikaze air mission 's only realy `` good '' ( see the second pro point ) late! '' ) that launched an AGM-45 Shrike anti-radiation missile gun artillery more suitable than rocket artillery uses 1 steel 1! But better late game taking out vehicles on the ground high piercing, making them excel in out... Austrian Army and the Russian Army: dont use kamikaze air mission start taking part conversations... Successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket Austrian Army and Russian.

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